Venti
"Practice? Me? There's no need — I already know every song in Teyvat!"Venti is a carefree, drunken bard from Mondstadt. But behind the bottle, he's the incognito Anemo Archon.
He excels in quick-swap playstyle, filling the roles of buffer and sub-dps in a team. His burst is a powerful crowd-controlling skill that gathers enemies from great distances and deals a chain of swirl reactions. It also gives his teammates the opportunity to hit multiple targets effectively.
While Venti is an excellent choice against large crowds, he loses effectiveness as the numbers decrease or verse enemies that stand firm against his winds.
Venti |
Windborne Bard |
Rarity | |
Element | Anemo |
Weapon | Bow |
Nation | Mondstadt |
Birthdate | June 16 |
Base Stats (Lv.90) | |
Hp | 10,531 |
Atk | 263 |
Def | 669 |
Ascension | Energy Recharge: 32% |
Share |
Table of Content |
- Materials
- Common Drop
- Local Speciality
- Talent Book
- Normal Boss
- Weekly Boss
- Talents
- Normal Attack
- Skill
- Burst
- Talent Priority
- Passive Talents
- Constellation
- Constellation 1
- Constellation 2
- Constellation 3
- Constellation 4
- Constellation 5
- Constellation 6
- Constellation Priority
- Weapons
- 5* Weapons
- 4* Weapons
- Artifacts
- Desired Stats
- Artifact Sets
- Teammates
Materials
Common Drop
Local Specialty
Talent Book
Normal Boss
Weekly Boss
Talents
Normal Attack: Divine Marksmanship
Normal Attack: "Performs up to 6 consecutive shots with a bow."
Charged Attack: "Performs a more precise Aimed Shot with increased DMG. While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG."
Plunging Attack: "Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact."
Venti’s normal attacks are traditional of other bow-wielders. Because of his playstyle and role in a team, players should seldom use Venti's normal attacks, except for solving anemo puzzles. And like the true drunken bard he is, some of his arrows will completely miss and burrow themselves into the ground.
Leveling Venti’s normal attack is the lowest priority and can stay at 1.
Elemental Skill: Skyward Sonnet
Press
Energy Generation: 3 particles
Venti summons a small wind sigil underneath the nearest enemy, producing three anemo particles. The lower cooldown and quicker execution make this the better skill variation in combat.
Hold
Energy Generation: 4 particles
When held, Venti channels a large wind sigil underneath himself, damaging enemies within and lifting him into the air. Despite being more restrictive during combat, this variation is great for exploration, helping you climb mountains faster or reach places you wouldn't otherwise get to.
Venti's skill is decent to level up, but less significant than his burst.
Elemental Burst: Wind's Grand Ode
Venti’s burst is his most powerful combat tool. He summons a massive stormeye, pulling enemies in from great distances. It deals 20 ticks of anemo damage and 16 ticks of the infused element. It also triggers swirl up to 7 times, which can create their own reactions. While in the stormeye, enemies are trapped, bobbing up and down like apples in a pond. Wind’s Grand Ode gives teammates the fantastic opportunity to deal damage to multiple enemies at once. But there are two shortcomings: enemy height and Venti’s positioning.
While in the stormeye, enemies ragdoll above at great speed. Teammates restricted to dealing damage low to the ground or those requiring precise hits, like charged attack bows, are likelier to miss.
The second shortcoming is Venti’s positioning. When cast, the stormeye will be summoned toward the nearest enemy. It’s vital to position Venti in front of the majority of enemies to pull in as many as possible. An unexpected hilichurl lurking behind will cause Venti’s burst to be wasted in a lonely corner. And heed attention to teammates’ deployable fields, like Ganyu’s burst of Albedo’s skill. Position Venti a short distance away from the edge to summon the stormeye in the middle, to make use of the synergy.
Venti’s burst is the top talent priority. Get this to level 6 before considering his other talents.
Overall Talent Priority
Passive Talents
Windrider
Vent’s utility passive increases his contribution to making exploration more efficient and enjoyable.
Embrace of Winds
Embrace of Winds has no benefits in combat, but it gives teammates a bit more height for the flight.
Stormeye
Stormeye lets Venti recharge the burst of his teammates and his own. This gives him more support and makes his playstyle more comfortable since he’s burst dependent.
Constellation
Constellation 1: Splitting Gales
Since Venti’s charged attack is nothing special, giving him two additional weaker arrows is pointless.
Constellation 2: Breeze of Reminiscence
His second constellation gives Venti the rare ability to reduce anemo resistance, but the physical resistance reduction is borderline pointless. Venti prefers not to be in a team dealing physical damage since he’s a reaction-heavy unit. This, along with how low the anemo resistance shred is, makes it a weak constellation.
Constellation 3: Ode to Thousand Winds
Constellation three is the standard burst level-up.
Constellation 4: Hurricane of Freedom
Venti’s fourth constellation is an okay increase to his personal damage, but it only affects his anemo damage, not reactions. It’s not as big of an upgrade as what it looks like on paper.
Constellation 5: Concerto dal Cielo
Constellation five is the standard skill level-up.
Constellation 6: Storm of Defiance
Constellation six is Venti’s best one. It’s a built-in Viridescent Venerer set with an additional anemo resistance reduction that stacks with his second constellation.
Constellation Final Thoughts
Weapons
5* Weapons
Elegy for the End
Sub Stat: 55.1% Energy Recharge
The Parting Refrain: (R1) "A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100 and increases ATK by 20%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack."
Venti’s signature weapon. While it has a long description, its effect is relatively simple. It increases Venti and his teammates’ Elemental Mastery and Attack when hitting enemies with his burst or skill. This buff will trigger with every Stormeye since it hits so many times during its duration.
The energy recharge sub-stat isn’t ideal since Venti has a low-cost burst with a refund through the talent Stormeye. But using Elegy for the End gives him more than enough energy to always be burst ready after the cooldown.
4* Weapons
Favonius Warbow
Sub Stat: 61.3% Energy Recharge
Windfall: (R5) "CRIT Hits have a 100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 6s."
Favonius Warbow is a decent option, but more team dependent. This bow allows Venti to provide more energy to his team but at the cost of providing no personal damage. Like Elegy for the End, the energy recharge sub-stat is less desirable than elemental mastery or crit.
The biggest downside to Favonius Warbow is the requirement to build crit rate to use the energy generation effectively. Building Venti with some crit stats isn’t bad, but reactions can’t crit. Therefore, it’s less impactful than building elemental mastery.
The Stringless
Sub Stat: 165 Elemental Mastery
Arrowless Song: (R5) "Increases Elemental Skill and Elemental Burst DMG by 48%. "
Stringless is Venti’s best 4-star weapon. It’s short and sweet, increasing his skill and burst damage. While that buff doesn’t affect his reaction damage, the elemental sub-stat does.
Stringless outperforms all other currently released 5* bows, which is why we only recommended Elegy for the End.
Windblume Ode
Sub Stat: 165 Elemental Mastery
Windblume Wish: (R5) "After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 32% for 6s." "
Windblume Ode was a reward during the version 1.4 event Invitation of Windblume, and is no longer available. For those lucky enough to be around during the time, this bow is a decent match for Venti, but a downgrade to The Stringless. It provides a minor increase to his personal damage, but the elemental mastery sub-stat is the real prize.
Artifacts
Desired Stats
Sands of Eon
Goblet of Eonothem
Circlet of Logos
Sub Stats
Priority
Viridescent Venerer
4-Pieces: "Increases Swirl DMG by 60%. Decreases opponent's Elemental RES to the element infused in the Swirl by 40% for 10s."
Viridescent Venerer is the artifact set tailor-made for Venti. It increases his swirl damage by a sizable amount, but the real power comes from reducing the enemies’ elemental resistance to the swirled element. This allows his teammates to deal even more damage, giving Venti a huge checkmark for being the team’s damage enhancer. But be aware that Viridescent Venerer only triggers while Venti is on the field. Make sure not to swap him out too early.
No other set complements Venti’s playstyle like Viridescent Venerer does. If you plan to build him, this is the set to farm for.
Teammates
Reaction Teammates
While he can work with geo, dendro, or other anemo teammates, he can’t swirl their elements and thus can’t reduce the enemies’ resistance through the Viridescent Venerer set. Limit these types of teammates to only one among the three.
Auto Attack Teammates
Area-of-Effect Teammates
Venti’s best teammates are those that check all three boxes. Some include Kamisato Ayato, Yae Miko, Raiden Shogun, Albedo, Nahida, and Ganyu.