Zhongli
"The market is closed and the port has settled. Go get some rest."Zhongli is the 2nd Archon we meet, and the second in incognito. The difference between the Lord of Geo and the Bard of the Wind is that Zhongli plays an active role in his nation as the wise old grandpa willing to lend advice to anyone who lends an ear.
Playstyles
Zhongli is a full defensive and support unit. He provides a shield as durable as the mountains itself capable of absorbing even the strongest of attacks, keeps his team in the fight by negating knockbacks and staggers, and increases their damage by reducing enemy resistances.
Zhongli |
Vago Mundo |
Rarity | |
Element | Geo |
Weapon | Polearm |
Nation | Liyue |
Birthdate | 12/31 |
Base Stats (Lv.90) | |
Hp | 14,695 |
Atk | 251 |
Def | 738 |
Ascension | Geo DMG: 28.8% |
Share |
Table of Content |
- Materials
- Common Drop
- Local Speciality
- Talent Book
- Normal Boss
- Weekly Boss
- Talents
- Normal Attack
- Skill
- Burst
- Talent Priority
- Passive Talents
- Rotation
- Constellation
- Constellation 1
- Constellation 2
- Constellation 3
- Constellation 4
- Constellation 5
- Constellation 6
- Constellation Priority
- Weapons
- 5* Weapons
- 4* Weapons
- Artifacts
- Desired Stats
- Artifact Sets
- Teammates
- Extremely flexible, can work with most any team
- 100% uptime on Geo resonance
- Near invincible shield
- Longest shield duration
- Universal Elemental RES shred just for being near enemies
- Prevents knockback and staggers
- Low personal damage
- Geo resonance is only useful for a 2nd Geo DPS
- Long skill animations
- Geo is the weakest element
- Crystallize is useless and can mess up reactions
- Using the ultimate lowers team DPS most of the time
Materials
Common Drop
Local Specialty
Talent Book
Normal Boss
Weekly Boss
Talents
Normal Attack: Rain of Stone
Normal Attack: "Performs up to 6 consecutive spear strikes."
Charged Attack: "Consumes a certain amount of Stamina to lunge forward, causing stone spears to fall along his path."
Plunging Attack: "Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact."
There is nothing special about Zhongli’s Normal Attack. There’s no reason to level them up unless using the Crescent Pike, physical build.
Elemental Skill: Dominus Lapidis
Press
The press version only summons a stone stele. This should never be used in battle, and only for exploration to reach higher ground.
Hold
·If their maximum number hasn't been reached, creates a Stone Stele.
·Creates a shield of jade. The shield's DMG Absorption scales based on Zhongli's Max HP."
Zhongli’s hold Skill contains his entire kit. It produces the shield, summons a stone stele, and breaks ores in the overworld. This is honestly the only Talent that should be used in combat, with maybe an Ultimate here or there.
It takes a good second for Zhongli to cross his arms and summon the shield, so be well out of range of enemy attacks before casting. His shield has a crazy 20-second duration with only a 12-second cooldown. There is plenty of time to cycle through the whole team with time to spare.
Zhongli’s Skill is number one to upgrade. It greatly increases the strength of the shield.
Elemental Burst: Planet Befall
Petrification: Opponents affected by the Petrification status cannot move.
Planet Befall is a decent burst of damage, but the long cast time usually doesn’t justify it. It doesn’t gain extra damage from reactions, the petrification is a low duration and doesn’t work on the most difficult enemies, and the full-support Zhongli build does even less damage.
The benefit is the 40 energy cost, which is the lowest in the game. It’s always ready when wanted without a drop of Energy Recharge.
It’s okay to upgrade this Talent, but don’t go crazy.
Overall Talent Priority
Zhongli has very low Talent upgrade needs. He really only cares about leveling up the Skill, and that’s only for a stronger shield. And there’s no reason to bring it to the top levels if you’re build already has a strong enough shield.
Passive Talents
Arcanum of Crystal
Arcanum of Crystal is great for new players, but pretty useless for veterans.
Resonant Waves
Zhongli’s first passive makes his already strong shield stronger. When it takes damage, it gains more health.
Dominance of Earth
·Normal Attack, Charged Attack, and Plunging Attack DMG is increased by 1.39% of Max HP.
·Dominus Lapidis' Stone Stele, resonance, and hold DMG is increased by 1.9% of Max HP.
·Planet Befall's DMG is increased by 33% of Max HP."
Dominance of Earth gives Zhongli an HP scaling on all of his attacks. It allows him to gain some damage while focusing on strengthening his shield. But it’s not enough to turn him into a main or sub DPS.
Rotation
Zhongli should be the first to take action at the start of battle. And, if the battle is initiated by the player, like in domains or some Spiral Abyss floors, you can use his Skill before starting the fight.
A piece of advice: aim Zhongli either backward or sideways to where the enemies spawn. This will position the stone stele out of your way when you rush into battle.
Constellation
Constellation 1: Rock, the Backbone of Earth
Having two stone steles is usually more harmful than good. Two just makes more clutter on the battlefield, and their small range and damage aren’t worth it.
Constellation 2: Stone, the Cradle of Jade
Stone, the Cradle of Jade is only functional during co-op. It might be the weakest C2 in all of Genshin Impact.
Constellation 3: Jade, Shimmering through Darkness
Constellation 4: Topaz, Unbreakable and Fearless
Topaz, Unbreakable and Fearless is okay but not for a C4. It increases the petrification by 50% (at max level), for a total of 6 seconds. Which is a reasonably good stun duration. But it’s not worth the opportunity cost of 4 other limited 5*.
Constellation 5: Lazuli, Herald of the Order
Constellation 6: Chrysos, Bounty of Dominator
When Genshin is played correctly, Zhongli’s shield is strong enough to protect the team from all damage. Giving him a heal, especially all the way at C6, brings no benefit.
Constellation Final Thoughts
Weapons
5* Weapons
Vortex Vanquisher
Sub Stat: ATK 49.6%
Golden Majesty: (R1) "Increases Shield Strength by 20%. Scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%."
Zhongli doesn’t have great weapon options. Most of them only increase his already low personal damage a little bit or he just doesn’t synergize well with them.
That being said, it lowers he weapon dependence to them being nothing more than simple stat sticks.
Vortex Vanquisher is his signature and best 5* option. The extra shield strength is okay but not usually needed. And the Atk% increase doesn’t synergize well with his HP scaling. Luckily, it looks amazing on him.
4* Weapons
Rightful Reward
Sub Stat: HP 27.6%
Tip of the Spear: (R5) "When the wielder is healed, restore 16 Energy. This effect can be triggered once every 10s, and can occur even when the character is not on the field."
Rightful Reward is the only HP substat polearm. If you want a stronger shield, this is the best option. Unfortunately, Zhongli will rarely need healing nor does he care about extra energy.
Deathmatch
Sub Stat: Crit Rate 36.8%
Gladiator: (R5) "If there are at least 2 opponents nearby, ATK is increased by 32% and DEF is increased by 32%. If there are fewer than 2 opponents nearby, ATK is increased by 48%."
Deathmatch is the best 4* weapon to increase Zhongli’s personal damage. But it’s locked behind the the battlepass.
Favonius Lance
Sub Stat: Energy Recharge 30.6%
Windfall: (R5) "CRIT Hits have a 100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 6s."
Favonius Lance is Zhongli’s best support polearm. He can provide a decent amount of energy to his team, but he now needs high Crit Rate. He also doesn’t care about the energy or Energy Recharge himself.
Crescent Pike
Sub Stat: Physical DMG 34.5%
Infusion Needle: (R5) "After picking up an Elemental Orb/Particle, Normal and Charged Attacks deal additional DMG equal to 40% of ATK for 5s."
Crescent Pike is a notable option for those who want to build an on-field Zhongli. The extra 40% damage ticks on every hit, and Zhongli has a lot of multi-hits within his normal attack string.
The downsides are he’ll need to be built with Atk over Hp, making his shield much weaker, and it’s physical damage.
Artifacts
Desired Stats
Sands of Eon
Use HP sands. If using the Crescent Pike build, Atk could be substituted.
Goblet of Eonothem
HP goblet is the best option for Zhongli’s traditional build.
If you find his shield strong enough already, you could swap it out for a Geo Dmg% for some extra personal damage.
And if using the Crescent Pike build, Atk is preferred.
Circlet of Logos
Like the other pieces, HP is the best option.
If using Favonius Lance, consider using Crit Rate to have more reliable energy production.
And if using the Crescent Pike build, Atk is an option, but Crit Rate will usually be better.
Sub Stats
Vanilla Zhongli is extremely easy to build. He only cares about HP subs to make his shield stronger.
If you have a damaging weapon like Deathmatch or Vortex Vanquisher, pick up some Crit Rate and Crit Dmg to increase his personal damage.
If you’re using the Favonius Lance, aim for as much Crit Rate as possible.
And finally, if using Crescent Pike for the on-field build, find a good balance between Atk, Crit Rate, Crit Dmg, and HP.
Tenacity of the Millelith
4-Pieces: "When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field."
Tenacity of the Millelith is support Zhongli’s best set. It gives him extra HP and he’s able to consistently trigger the Atk bonus with the stone stele. Regrettably, the stone stele has such a small range that you’ll have to fight fairly close to it to keep the buff up.
Archaic Petra
4-Pieces: "Upon obtaining an Elemental Shard created through a Crystallize Reaction, all party members gain a 35% DMG Bonus for that particular element for 10s. Only one form of Elemental DMG Bonus can be gained in this manner at any one time."
Archaic Petra is an interesting relic set for mono-teams. Archaic Petra Zhongli can’t be slotted into any team as easily as Tenacity of the Millelith, but the 35% DMG Bonus is well worth it.
Bloodstained Chivalry
4-Pieces: "After defeating an opponent, increases Charged Attack DMG by 50%, and reduces its Stamina cost to 0 for 10s."
Bloodstained Chivalry is the best set for Crescent Pike build Zhongli.
Teammates
Any Team
Low HP Teams
Some great teammates are Hu Tao, Xiao, Lyney, and possibly many future Fontaine characters if the HP drain mechanic trend continues.
Archaic Petra
Zhongli | Slot 2 (Pick 1) |
Slot 3 & 4 |
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Two Pyro DPS
Two Hydro DPS Two Electro DPS Two Cryo DPS |
Physical Zhongli
Zhongli | Slot 2, 3, & 4 (Pick 3) |
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