Lyney
"So long as the audience thinks that 'seeing is believing,'' there's no limit to the number of tricks I can pull off!"Lyney, the mysterious magician teased back in 2020 in the Travail trailer, is still just as mysterious today as he was back then. He, along with his twin sister Lynette, is the leading magician's show in Fontaine.
Lyney is an on-field Pyro DPS with a niche in bow Charged Attacks and mono-Pyro teams. Although he has no off-field presence, his quick rotation has him disappearing before the enemies see the secret behind his magic.
Lyney can be slotted into most teams as a typical Pyro DPS, but that won’t let his kit shine to its max potential. This makes team building more restrictive. He’s also a Charged Attack centric character, making him more difficult to play on mobile and for those less proficient with aiming.
Lyney |
Spectacle of Phantasmagoria |
Rarity | |
Element | Pyro |
Weapon | Bow |
Nation | Fontaine |
Birthdate | 2/2 |
Base Stats (Lv.90) | |
Hp | 11021 |
Atk | 318 |
Def | 538 |
Ascension | Crit Rate: 24.2% |
Share |
Table of Content |
- Materials
- Common Drop
- Local Speciality
- Talent Book
- Normal Boss
- Weekly Boss
- Talents
- Normal Attack
- Skill
- Burst
- Talent Priority
- Passive Talents
- Rotation
- Constellation
- Constellation 1
- Constellation 2
- Constellation 3
- Constellation 4
- Constellation 5
- Constellation 6
- Constellation Priority
- Weapons
- 5* Weapons
- 4* Weapons
- Artifacts
- Desired Stats
- Artifact Sets
- Teammates
Materials
Common Drop
Local Specialty
Talent Book
Normal Boss
Weekly Boss
Talents
Normal Attack: Card Force Translocation
Normal Attack: "Performs up to 4 consecutive shots with a bow."
Plunging Attack: "Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact."
Charged Attack: "Performs a more precise Aimed Shot with increased
DMG.
While aiming, flames will run across the arrowhead before being fired. Different
effects will occur based on the time spent charging.
·Charge Level 1: Fires off a Pyro-infused arrow, dealing Pyro DMG.
·Charge Level 2: Fires off a Prop Arrow that deals Pyro DMG, and upon hit, it
will summon a Grin-Malkin Hat.
When firing the Prop Arrow, and when Lyney has more than 60% HP, he will consume
a portion of his HP to obtain 1 Prop Surplus stack. Max 5 stacks. The effect will be
removed after the character spends 30s out of combat.
The lowest Lyney can drop to through this method is 60% of his Max HP."
Grin-Malkin Hat: "Can taunt nearby opponents and attract their attacks. Each opponent can only be taunted by the Hat once every 5s. ·The Hat will inherit a percentage of Lyney's Max HP. ·If destroyed, or if its duration expires, it will fire off a Pyrotechnic Strike at 1 nearby opponent, dealing Pyro DMG. 1 Hat can exist at any given time."
Arkhe- Pneuma: "At certain intervals, the Prop Arrow will cause a Spiritbreath Thorn to descend upon its hit location, dealing Pneuma-aligned Pyro DMG."
Lyney is a Charged-Attack character, so it’s expected his Normal Attack has a lot going on. Although it’s wordy, looking at the parts separately makes it easy to understand.
Landing a Level 2 Charged Attack will do several things: summon a Grin-Malkin Hat, grant him a buff by reducing his HP, and unleash a Pneuma attack.
The Grin-Malkin Hat taunts enemy attacks and fires one projectile after its 4-second duration ends.
The buff increases the damage of his Skill, which we’ll cover in the next section. But be mindful of Lyney’s health, as he won’t gain the buff if he’s less than 60% max HP.
Finally, the Pneuma attack is a Fontaine-exclusive mechanic that can be ignored unless you are facing specific enemies or solving puzzles.
Lyney uses every aspect of his kit, but most of his damage comes from the Normal Attack scaling. This should be the first priority.
Elemental Skill: Bewildering Lights
"When a Grin-Malkin Hat created by Lyney is on the field, the fireworks will cause it to explode, dealing AoE Pyro DMG equal to that of a Pyrotechnic Strike. The DMG dealt through the Grin-Malkin Hat in this way is considered Charged Attack DMG."
Energy Generation: 5 particles
Lyney’s Skill does three things: deals AoE damage, explodes the Grin-Malkin Hat, and heals himself.
The Skill’s basic damage is a quick AoE attack, and increases significantly from the buff gained from his Charged Attack and Burst.
The Grin-Malkin Hat explosion transforms it from a single-target projectile into an AoE attack. It also gives it the aspect of Charged Attack DMG, which we will look at later.
Finally, the Bewildering Lights heals Lyney, which synergies well with his Charged Attack’s HP drain.
Lyney’s Skill is reliant on the rest of his kit. Try to obtain as many stacks of the buff as possible before using Bewildering Lights, and make sure there is a Grin-Malkin Hat on the field. Be quick though, as the Grin-Malkin Hat only lasts for 4 seconds.
Bewildering Lights is a good chunk of Lyney’s overall damage and should be leveled up alongside his Normal Attack.
Elemental Burst: Wondrous Trick: Miracle Parade
Lyney’s Burst is the simplest part of his kit. It transforms him into a Grin-Malkin Cat for 3 seconds, deals damage to enemies he comes into contact with, and explodes at the end. He summons a Grin-Malkin Hat and gains one buff stack.
Lyney’s Burst is the lowest source of his overall damage, but not by much. Don’t neglect to level this as well.
Overall Talent Priority
Lyney uses all his Talent every rotation, so all are worth leveling up.
Passive Talents
Trivial Observations
Lyney’s Utility Passive is the always-helpful compass for Local Specialties. Especially helpful for going into a new nation.
Perilous Performance
Perilous Performance makes Lyney’s combo less flexible, but the bonus makes up for it. The increased damage will only apply to the Grin-Malkin Hat summoned from his Charged Attack, and won’t affect the Burst one. Therefore, using the Skill after the Charged Attack, not the Burst, is important.
Conclusive Ovation
·Increases the DMG dealt by 60%.
·Each Pyro party member other than Lyney will cause the DMG dealt to increase by an additional 20%. Lyney can deal up to 100% increased DMG to opponents affected by Pyro in this way."
Conclusive Ovation also makes Lyney less flexible but for team-building.
Lyney wants to attack enemies affected by Pyro to obtain the massive 60% damage increase. He doesn’t do well in vaporize, burning, or melt teams because elemental reactions eat up the Pyro aura.
This mono-Pyro playstyle is further encouraged by granting an additional 40% damage from having two other Pyro team members.
Lyney can be slotted as a typical Pyro DPS in any team. This bonus damage will just become less reliable to maximize.
Rotation
First, the Burst will deal damage to all the enemies, summon a Grin-Malkin Hat, and grant him a stack of the buff.
Second, the Charged Attack will grant him a 2nd stack of the buff and summon a Grin-Malkin Hat to replace the first one.
Third, the Skill will explode the Grin-Malkin Hat and consume all stacks of the buff for a significant increase in damage, and heal himself.
Finally, loosen a 2nd Charged Attack before swapping to another teammate. This will give Lyney a 3rd stack of the buff for his Skill to use when he next takes the field. And summon a Grin-Malkin Hat to keep the enemies taunted away from his teammates.
Constellation
Constellation 1: Whimsical Wonders
Whimsical Wonders is a fun constellation, but it doesn’t change Lyney’s playstyle or combo. Now his Skill will explode two Grin-Malkin Hats and he’ll have one extra stack of the buff.
Unfortunately, this constellation is on a 15-second cooldown, so it will only trigger on the first Charged Attack in his combo, and not the second.
Constellation 2: Locquacious Cajoling
Constellation 2 is a simple Crit Dmg increase. After 6 seconds on the field, he’ll gain 60% more. Just in time for the big finale from his Skill.
Constellation 3: Prestidigitation
Prestidigitation is a very unique Con 3 that upgrades Lyney's Noraml Attack rather an a Burst or Skill. The first of it's kind.
Constellation 4: Well-Versed, Well-Rehearsed
Lyney’s Constellation 4 is decent, as Resistant reductions are rare and powerful. But unfortunately it’s only single-target and lasts a short duration, so his teammates won’t benefit much from it.
Constellation 5: To Pierce Enigmas
Constellation 5 is the typical Burst level increase.
Constellation 6: Guarded Smile
Guarded Smile is very underwhelming for a Constellation 6. It’s essentially a weaker, second arrow when he fires a Level 2 Charged Attack.
Constellation Final Thoughts
Weapons
5* Weapons
The First Great Magic
Sub Stat: Crit Dmg 66.2%
Parsifal the Great: (R1) "DMG dealt by Charged Attacks increased by 16%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 16%/32%/48%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 4%/7%/10%."
Lyney’s signature weapon has a lot going on. First, it increases Charged Attack damage. And if you recall from earlier, any Charged Attack damage increase will also apply to the Grin-Malkin Hat exploded by his Skill.
When used on Lyney, 1 other Pyro teammate will increase his attack by 32%. A second Pyro teammate will increase it by 48%.
The movement speed increase doesn’t bring any value. It’s low and unnoticeable, even at the highest level.
The First Great Magic is Lyney’s best-in-slot weapon for mono-Pyro teams.
Polar Star
Sub Stat: Crit Rate 33.1%
Daylight's Augury: (R1) "Elemental Skill and Elemental Burst DMG increased by 12%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 10/20/30/48%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others."
Since Lyney uses every part of his kit, Polar Star is a great option for him. By performing the normal combo, he’ll gain a 30% attack increase. A Normal Attack can easily be included at the start of the combo to gain the 4th stack of Ashen Nightstar.
Amos' Bow
Sub Stat: Atk 49.6%
Strong-Willed: (R1) "Increases Normal and Charged Attack DMG by 12%. After a Normal or Charged Attack is fired, DMG dealt increases by a further 8% every 0.1s the arrow is in the air for up to 5 times."
Amos’ Bow is the best non-limited 5* option as it increases Charged Attack damage. Which also increases the Grin-Malkin Hat explosion.
4* Weapons
Scion of the Blazing Sun
Sub Stat: Crit Rate 18.4%
The Way of Sunfire: (R5) "After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 120% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 56% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s. "
The new battlepass bow is Lyney’s best 4* weapon. It has a Crit Rate substat, deals respectable additional damage, and increases Charged Attack damage by a huge 56%. Unfortunately, that increase is a single-target debuff, and the weapon is locked behind a paywall.
Song of Stillness
Sub Stat: Atk 41.3%
Benthic Pulse: (R5) "After the wielder is healed, they will deal 32% more DMG for 8s. This can be triggered even when the character is not on the field."
Song of Stillness is the new craftable bow from Fontaine. It’s Lyney’s best, f2p 4* weapon. Especially since R5 is easy to obtain. Since Lyney damages himself, he’ll want a healer on the team. That, included with Lyney’s self-healing, will give the DMG increase a high uptime.
Prototype Crescent
Sub Stat: Atk 41.3%
Unreturning: (R5) "Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 72% for 10s."
Prototype Crescent is another craftable bow. It gives a huge amount of Attack but with the caveat of having to land a weak-point Charged Attack. Which is more difficult for those that play on mobile or struggle with aiming.
Artifacts
Desired Stats
Sands of Eon
Although Lyney has some HP drain and restoration built into his kit, he does not scale with HP. Attack is the best option for the Sands piece.
Goblet of Eonothem
Not much to say here. Pyro DMG% is the best option.
Circlet of Logos
Lyney gains Crit Rate through Ascension. And most of his best weapons have either Crit Rate or Dmg as a substat. Use either a Crit Rate or Dmg Circlet depending on the weapon choice and other relic substats. Try to obtain a 1:2 ratio.
Sub Stats
Lyney has a typical DPS build. Aim for Crit subs and then Attack. He would prefer to Burst every time he takes the field, so some Energy Recharge isn’t a waste. But his best team is mono-Pyro, which will give him extra energy. His Burst only costs 60 energy, so 120 - 130% Energy Recharge is more than enough.
Marechaussee Hunter
4-Pieces: "When current HP increases or decreases, CRIT Rate will be increased by 12% for 5s. Max 3 stacks."
The new Fontaine relic set, Marechaussee Hunter, synergies relatively well with Lyney. He welcomes the Charged Attack increase, and he has built-in HP decrease and increase. Thou he will have to rely on teammates for additional healing to keep the Crit Rate buff up.
Lavawalker
4-Pieces: " Increases DMG against opponents affected by Pyro by 35%."
Lavawalker is unironically decent for Lyney. His A4 Passive Talent is a built-in Lavawalker set, so capitalizing to maximize the set is natural for him. And veteran players may already have a set in storage.
Wanderer's Troupe
4-Pieces: "Increases Charged Attack DMG by 35% if the character uses a Catalyst or a Bow."
Wanderer’s Troupe is very similar to Lavawalker. Both have a useless 2-Piece bonus, give a 35% damage increase, and are older so most players probably have a set in storage. The differences are Wanderer’s Troupe is easier to farm, but the damage increase only applies to Charged Attacks.