Transparent splash art for Luocha from Star Rail


"I'm a traveling merchant, merely passing through. The name's Luocha."

Luocha, the mysterious merchant from an unnamed planet, accompanied by an equally mysterious coffin. His current stop is The Luofu, to return the remains inside the coffin to their homeland.

Luocha is a healer that recovers health outside of his turn, giving him more flexibility to fill additional roles like Skill Point generator and sub-dps. Equipping certain lightcones and obtaining Eidolons gives him even more sub-roles like buffer, energy generator, or debuffer.

Luocha’s healing scales with ATK. This makes him less tanky than other defensive units, but more offensive. His kit has more depth than cut-and-dry healers, so it requires more strategy to bring out the full potential.


Common Drop

Image of the artifex family common drop material from Honkai: Star Rail Luocha uses the Artifex family as the common drop for ascension, skills, and traces. They’re dropped from machines found on The Luofu.

Calyx Material

Image of the abundance family calyx material from Honaki: Star Rail Like fellow Abundance characters, Luocha uses the Seed of Abundance for skill and trace level-ups. They’re obtained by clearing the Calyx at Backwater Pass on Jarilo-VI.

Stagnant Shadow

Image of golden crown of past shadow stagnant shadow material from Honaki: Star Rail All Imaginary characters use the Golden Crown of the Past Shadow as their Stagnant Shadow ascension material. It’s dropped from the Shape of Mirage found in Backwater Pass on Jarilo-VI.

Echo of War

Image of guardian's lament echo of war in Honaki: Star Rail Luocha uses Guardian’s Lament, obtained from the Cocolia Echo of War, for his high-level trace upgrades.

Skills & Traces

Basic Attack: Thorns of the Abyss

Icon for luocha's basic attack from Honkai: Star Rail

"Deals Imaginary DMG equal to 100% of Luocha's ATK to a single enemy." (Lv.6)

Energy Gain: 20

Toughness Break: 30

Luocha’s Basic Attack is standard.

Despite being a healer, Luocha’s Basic Attack isn’t a waste of resources to level-up. His healing scales on ATK, so having a higher-leveled Basic Skill will increase his damage more than those that scale with HP or DEF. The Basic Attack will be used more often than his Skill because healing can trigger outside his turn.

That being said, the Basic Attack is Luocha’s lowest priority.

Skill: Prayer of Abyss Flower

Icon for luocha's skill from Honaki: Star Rail"After using his Skill, Luocha immediately restores the target ally's HP equal to 60% of Luocha's ATK plus 800. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s)." (Lv.10)

Energy Gain: 30

Toughness Break: 0

Luocha’s Skill is the shining part of his kit. It triggers automatically outside his turn and without consuming a Skill Point. It’s a massive single-target heal capable of completely restoring an ally. And it’s the best source of Abyss Flower.

Prayer of Abyss Flower is Loucha’s highest-priority talent. Upgrade it first before other skills.

Ultimate: Death Wish

Icon for luocha's ultimate from Honkai: Star RailEnergy Cost: 100 "Removes 1 buff(s) from all enemies and deals Imaginary DMG equal to 200% of Luocha's ATK to all enemies. Luocha gains 1 stack of Abyss Flower." (Lv.10)

Energy Gain: 5

Toughness Break: 60

Luocha’s Ultimate does two important things: removes 1 buff from the entire enemy team and grants one stack of Abyss Flower. Currently, Luocha is the only character that can remove buffs teamwide. This makes it powerful, but it’ll become less unique as similar units get introduced.

Death Wish is decent to level up for the same reasons his Basic Attack is, but at higher priority since it’s AoE. It’s only a damage increase so level this up after the Skill and Talent.

Talent: Cycle of Life

Icon for luocha's talent from Honkai: Star Rail"When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Field against the enemy. When any enemy in the Field is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 18% of Luocha's ATK plus 240. The Field's effect lasts for 2 turns. When Luocha is knocked down, the Field will be dispelled." (Lv.10)

Cycle of Life is a powerful source of consistent healing for the entire team. The best part is Luocha can provide this without consuming Skill Points or taking a turn. This Field frees up Luocha’s turns, allowing him to deal damage and generate Skill Points while still fulfilling his role as healer.

The Field has powerful synergy with allies that gain additional turns, deal damage outside their turn, and Ultimates. It enhances a technique called “Ultimate Bombing”. More on that later on.

Leveling up Cycle of Life provides more healing to the ally that attacks, making it an equally important Talent to level up alongside Luocha’s Skill.

Overall Talent Priority

Account-wide, Luocha has medium-to-high Talent level-up priority. It provides moderately more personal damage and greatly increases healing. Pure damage dealers and Talents that increase buffs or the Base Chance for debuffs should still be focused first.

Technique: Mercy of a Fool

Icon for luocha's technique from Honkai: Star Rail"After the Technique is used, the Talent will be immediately triggered at the start of the next battle."

The most important part of Mercy of a Fool is gaining one stack of Abyss Flower at the start of combat. So it’s okay to use even when the team is at full health.

Teams should have one initiating and three non-initiating Techniques. Luocha’s Technique is great as one of the three non-initiating, but should be saved for bosses.


Icon for luocha's first trace from Honkai: Star RailBranch 1: Cleansing Revival

"When the Skill's effect is triggered, removes 1 debuff(s) from a target ally."

Hp: +4%

Atk: +4%
Def: +5%

Luocha’s first branch makes his already powerful Skill even better by adding the rare ability to remove a debuff. If an ally gets frozen and drops below 50% heal, Luocha will automatically trigger his skill, healing them up to full and removing the freeze.

Icon for luocha's second trace from Honkai: Star RailBranch 2: Sanctified

"When any enemy in the Field is attacked by an ally, all allies (except the attacker) restore HP equal to 7% of Luocha's ATK plus 93."

Atk: +6%

Hp: +6%
Atk: +6%

Déjà vu incoming. Luocha’s second branch makes his already powerful Field even better by adding a teamwide heal every time an enemy takes damage. This allows allies that don’t deal damage, like other defensive or buffer units, to still gain automatic healing. This Talent turns the entire team into a healer. And those that gain additional turns or deal damage outside their turn make Sanctified even more potent.

Icon for luocha's third trace from Honkai: Star RailBranch 3: Through the Valley

"The chance to resist Crowd Control debuffs increases by 70%."

Def: +7.5%

Hp: +8%

The third branch is decent but the weakest Trace. If controlled, Luocha won’t be able to trigger the automatic Skill or Field. This branch helps overcome that shortcoming.

Stat Only Branchs

Atk: +4%

Atk: +8%


Eidolon 1: Ablution of the Quick

Image of luocha's first eidolon from Honkai: Star Rail"While the Field is active, ATK of all allies increases by 20%."

Ablution of the Quick is a straightforward attack increase for the entire team. It gives Luocha a mini-Harmony role. And since his healing scales with ATK, he himself benefits from it.

Eidolon 2: Bestowal From the Pure

Image of luocha's second eidolon from Honkai: Star Rail"When his Skill is triggered, if the target ally's HP is lower than 50%, Luocha's Outgoing Healing increases by 30%. If the target ally's HP is at 50% or higher, the ally receives a Shield that can absorb DMG equal to 18% of Luocha's ATK plus 240, lasting for 2 turns."

Essentially, this Eidolon gives more healing when the Skill is triggered automatically, and provides a shield when used manually. Unfortunately, it’s not a large increase and is only limited to the Skill.

Eidolon 3: Surveyal by the Fool

Image of luocha's third eidolon from Honkai: Star Rail"Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10."

Eidolon 3 is just the Skill and Basic Attack level increase.

Eidolon 4: Heavy Lies the Crown

Image of luocha's fourth eidolon from Honkai: Star Rail"When Luocha's Field is active, enemies become Weakened and deal 12% less DMG."

Heavy Lies the Crown turns Luocha into a mini-Nihility. This Weaken is great because it scales with other debuffs like DEF and DMG RES reduction. Since it’s linked to his Field, which is non-damaging, it bypasses enemy resistance.

Eidolon 5: Cicatrix 'Neath the Pain

Image of luocha's fifth eidolon from Honkai: Star Rail"Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15."

Eidolon 5 increases the level of the Ultimate and Talent.

Eidolon 6: Reunion With the Dust

Image of luocha's sixth eidolon from Honkai: Star Rail"When Ultimate is used, there is a 100% fixed chance to reduce all enemies' All-Type RES by 20% for 2 turn(s)."

Similar to Eidolon 4, Reunion With the Dust increases Luocha’s mini-Nihility sub-role. Fortunately, those two work well together because this is an All-Type RES reduction. But unfortunately, it’s susceptible to enemy resistance. He’s now required to build some Effect Hit to land this debuff.

Eidolon Final Thoughts

Luocha has a decent Eidolon track. None of them are game-breaking, but they further his unique playstyle of being many mini-roles. He’s a jack of all but master of none. If you’re going for Eidolons, E1 and E4 are the best stopping points.


Icon for 5 star rarity in Honkai: Star Rail 5* Lightcones

Image of echoes of the coffin lightcone from Honkai: Star RailEchoes of the Cofffin

HP: 1164
ATK: 582
DEF: 396

Thorns: (Si1) "Increases the wearer's ATK by 24%. After the wearer uses an attack, for each different enemy target the wearer hits, regenerates 3 Energy. Each attack can regenerate Energy up to 3 time(s) this way. After the wearer uses their Ultimate, all allies gain 12 SPD for 1 turn."

Luocha’s signature lightcone is his best-in-slot. It increases his attack, which strengthens his healing and personal damage. It regenerates energy for every enemy hit by him. And gives him a mini-Harmony role by providing a teamwide speed buff after each Ultimate.

Icon for 4 star rarity in Honkai: Star Rail4* Lightcones

Image of quid pro quo lightcone from Honkai: Star RailQuid Pro Quo

HP: 952
ATK: 423
DEF: 396

Enjoy With Rapture: (Si5) "At the start of the wearer's turn, regenerates 16 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%."

At Si5, Quid Pro Quo provides a massive 16 energy to an ally when Luocha takes a turn. This gives him more team value than just healing and sub-dps.

Image of shared feeling lightcone from Honkai: Star RailShared Feeling

HP: 952
ATK: 423
DEF: 396

Cure and Repair: (Si5) "Increases the wearer's Outgoing Healing by 20%. When using Skill, regenerates 4 Energy for all allies."

Shared Feelings is very similar to Quid Pro Quo, but rather than a singular burst of energy, it spreads among the team and increases healing. The benefit of Shared Feelings is it will trigger when the Technique is used or when Prayer of Abyss Flower is automatically triggered.

Both Shared Feelings and Quid Pro Quo are comparable in strength. Use whichever is available and highest Superimposed.

Relics & Ornament

Desired Stats

Icon for the body relic slot in Honkai: Star RailBody

Main Stat: ATK% = Healing Boost% > Crit

ATK% and Healing Boost% for the Body are both great options. Healing Boost will provide greater healing overall, but if the team can survive without the extra boost, go for ATK. That will give Luocha more personal damage while still contributing to healing. All-in-all, go with whichever has the superior set and substats.

Icon for the feet relic slot in Honkai: Star RailFeet

Main Stat: SPD > ATK%

Speed Feet is the best option, like with most characters. Although there is an argument to be made for ATK feet.

Luocha’s Field disappears after he takes 2 turns. If Luocha is slow, his teammates can lap him and squeeze out more healing from the Field.

Icon for the planar sphere relic slot in Honkai: Star RailPlanar Sphere

Main Stat: ATK% = Elemental Dmg%

The two Planar Sphere options are relativity equal. Imaginary DMG% will increase his personal damage more, but won’t contribute towards his healing. Use whichever has the superior set and substats.

Icon for the link rope relic slot in Honkai: Star RailLink Rope

Main Stat: Energy Regen%

Energy Regen is really the only option for the Link Rope. Luocha will gain more than enough attack from other sources and the Link Rope is the only place to increase Energy Regen. While his Ultimate isn’t as powerful as other characters, quickly regaining his Ultimate gives him a steady source of Abyss Flowers.

Sub Stats

Speed Target: 134 (w/ speed feet) | 121 (w/o)
SPD (to 134) > ATK% > Crit Rate = Crit Dmg% = Break Effect%

Hitting the SPD target should always be first priority. If running SPD Feet, only 8 SPD in subs is needed to hit the 134 target. If running ATK Feet, 20 SPD in subs are needed. It’s a bit more but still realistic.

ATK is Luocha’s primary stat, and every piece that doesn’t have it as a main stat should have it as a substat. It increases his healing and personal damage.

After those, you could go for Hp% and Def% for more survivability, but that’s a waste of his built-in ATK synergy. Luocha can be a better sub-dps by focusing on Crit Rate% and Crit Damage%.

Break Effect% isn’t a wasted stat since it increases the pushback dealt with Imaginary break. But it doesn’t increase break damage like with other elements, since Imaginary break deals no damage.

Passerby of Wandering Cloud

Icon for the passerby of wandering cloud relic set from Honkai: Star Rail2pc Effect: "Increases Outgoing Healing by 10%"
4pc Set Effect: "At the start of the battle, immediately regenerates 1 Skill Point"

Passerby of Wandering Cloud is a great set for Luocha. The additional Skill Point at the start of battle gives your team a flexible early advantage. It can be used for additional damage or faster deployment of Luocha’s Field. The healing boost is a pleasant bonus.

Musketeer of Wild Wheat

Icon for the musketeer of wild wheat relic set from Honkai: Star Rail2pc Effect: "ATK increases by 12%"
4pc Set Effect: "The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%"

Musketeer of Wild Wheat is a more selfish set. It increases his personal damage and healing, and gives him 6 more SPD. When used with SPD Feet, Luocha only needs 2 SPD in substats to hit the 134 target.

Both sets work well with Luocha, so use whichever has the better stats.

Space Sealing Station

Icon for the space sealing station relic set from Honkai: Star Rail2pc Effect: "Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%"

Space Sealing Station gives Luocha a massive 24% additional ATK. Which increases his personal damage and healing provided. But that’s all it does.

Fleet of the Ageless

Icon for the fleet of the ageless relic set from Honkai: Star Rail2pc Effect: "Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%"

Fleet of the Ageless gives Luocha’s team a mini ATK boost. Unfortunately, Luocha doesn’t benefit much from the 12% HP.

Similar to the Cavern Relics, the Planar Ornaments are both good, with one being more selfish and the other being team focused. Use whichever has the superior stats.


Self-Damaging Teammates

Self-damaging teammates love Luocha. They can reduce their health without fear, thanks to his powerful automatic heal.

Currently, Arlan is the only unit that fits this. But with the existence of the Destruction path, these types of units will be more plentiful. Making Luocha more future-proof.

Taunting Teammates

Teammates that taunt enemies are great pairs for Luocha. They focus the enemy’s damage onto themselves, which will trigger his automatic skill upon cooldown.

It’s better for one teammate to drop below 50% consistently rather than the entire team to fall into the 60% health range. This is because his Skill can only heal one ally, and his Field will top off the chip damage the other allies might sustain.

Multi-Turn or Fast Teammates

The more turns allies take, the more times they deal damage. The more times they deal damage, the more they heal themselves and their allies. Fast teammates and teammates that gain additional turns love to be within Luocha’s Field. Characters like Seele, who gains an additional turn after a kill, will trigger the healing effect twice whereas others would only be able to once.

Follow-Up Teammates

Luocha’s Field has a major key phrase - “When any enemy in the Field is attacked by an ally”. This doesn’t say the ally has to take a turn to produce the healing effect. Allies who counter or follow-up attack will trigger healing. Characters like Herta, Himeko, March, or Clara will heal themselves and their allies even outside their normal turn.

Attack-boosting Teammates

Allies that boost ATK not only increase the team’s overall damage but also increase Luocha’s healing. Coincidentally, Yukong has a massive ATK-increasing buff, which is why they’re paired together for their debut.

Having Yukong and Luocha in a team together enhances the unique technique called “Ultimate Bombing”. This is when the entire team’s Ultimates are used back to back.

The basic structure of “Ultimate Bombing” is waiting until Luocha’s Field has deployed. Then, use Yukong’s Skill to increase the team’s ATK followed immediately by her Ultimate to increase Crit Rate and Crit Damage. Next, unleash the Ultimates of any other buffer or debuffer unit, followed up by Luocha and the DPS Ultimates.

“Ultimate Bombing” with Yukong and Luocha gives the entire team the stat-boosting and healing benefits of their kits.