Electro-charged
Electro-charged is the reaction between Electro and Hydro, causing enemies to take Electro damage over time and jump to damage any nearby enemies affected with Hydro.
Electro-charged by itself isn’t a powerful reaction, but it has the unique feature of maintaining both Hydro and Electro auras, which can cause double reactions when a third element is introduced. Electro-charged is an excellent secondary reaction in other archetypes.
Disclaimer
The example teams are not intended to be the best for that specific archetype. Some of them are strong, while others are just fun teams that will struggle in the highest levels of the Abyss. Some archetypes are weaker than others, as they don’t have a strong roster to draw from. But that doesn’t make them less enjoyable to play in the overworld.
We tried restricting each team to no more than two limited 5* units.
All the archetypes have multiple lineups that work. Use these guides to help you experiment with your own teams!
Electro-charged
Core | |||
---|---|---|---|
Slot 1 | Slot 2 | Slot 3 | Slot 4 |
Neuvillette Electro-charged (Example Team)
Kokomi provides healing and more Hydro.
Beidou and Fischl provide off-field Electro, with Fischl battering Beidou’s high-energy burst.
Kokomi | Neuvillette | Beidou | Fischl |
---|---|---|---|
Taser
Core | Flex | ||
---|---|---|---|
Slot 1 | Slot 2 | Slot 3 | Slot 4 |
Childe Taser (Example Team)
Sayu provides healing, resistance reduction, and off-field Swirls.
Childe | Beidou | Fischl | Sayu |
---|---|---|---|