Electro-charged is the reaction between Electro and Hydro, causing enemies to take Electro damage over time and jump to damage any nearby enemies affected with Hydro.

Electro-charged by itself isn’t a powerful reaction, but it has the unique feature of maintaining both Hydro and Electro auras, which can cause double reactions when a third element is introduced. Electro-charged is an excellent secondary reaction in other archetypes.


The example teams are not intended to be the best for that specific archetype. Some of them are strong, while others are just fun teams that will struggle in the highest levels of the Abyss. Some archetypes are weaker than others, as they don’t have a strong roster to draw from. But that doesn’t make them less enjoyable to play in the overworld.

We tried restricting each team to no more than two limited 5* units.

All the archetypes have multiple lineups that work. Use these guides to help you experiment with your own teams!

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The basic Electro-charged team is 2 Hydro and 2 Electro, making use of both elemental resonances. It’s an extremely flexible team where most Hydro and Electro units can fit.
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Neuvillette Electro-charged (Example Team)

This example team has Neuvillette as the main on-fielder and driver.

Kokomi provides healing and more Hydro.

Beidou and Fischl provide off-field Electro, with Fischl battering Beidou’s high-energy burst.

Kokomi Neuvillette Beidou Fischl


The Taser archetype is similar to the basic Electro-charged, but it swaps out one of the units with an Anemo or Geo unit.
Core Flex
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Childe Taser (Example Team)

In this example team, Childe is the main on-field unit driving Beidou and Fischl.

Sayu provides healing, resistance reduction, and off-field Swirls.

Childe Beidou Fischl Sayu