Overload
Overload is the reaction between Pyro and Electro. It creates an explosion, dealing AoE Pyro damage and sending lighter enemies flying. Overload by itself isn’t strong, so it’s typically a secondary reaction within a soup of other reactions. Plus, chasing down knock-backed enemies is annoying if not handled properly.
Disclaimer
The example teams are not intended to be the best for that specific archetype. Some of them are strong, while others are just fun teams that will struggle in the highest levels of the Abyss. Some archetypes are weaker than others, as they don’t have a strong roster to draw from. But that doesn’t make them less enjoyable to play in the overworld.
We tried restricting each team to no more than two limited 5* units.
All the archetypes have multiple lineups that work. Use these guides to help you experiment with your own teams!
Overload
Core | |||
---|---|---|---|
Slot 1 | Slot 2 | Slot 3 | Slot 4 |
Fish Blasting (Example Team)
Bennett is an attack buffer and healer.
And Klee is the main DPS and Overload trigger. Klee is also a ranged unit, that can deal with knock-backed enemies better than close-ranged melee units. She still has some difficulties although.
Bennett | Klee | Fischl | Lisa |
---|---|---|---|
Electrician
Core | Flex | ||
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Slot 1 | Slot 2 | Slot 3 | Slot 4 |
Arataki Overload (Example Team)
Kuki provides healing and consistent Electro.
Itto is the main on-fielder.
Dehya | Kuki | Thoma | Itto |
---|---|---|---|
Fireworks
Core | Flex | ||
---|---|---|---|
Slot 1 | Slot 2 | Slot 3 | Slot 4 |
Naganohara Fireworks (Example Team)
Nahida goes first, applying Dendro to all the enemies.
Bennett triggers the Burning reaction, and provides a strong attack buff and heal.
Fischl summons Oz to provide off-field Electro.
Finally, Yoimiya takes the field to drive Fischl and add more Pyro to the Burning pile.
Yoimiya | Nahida | Fischl | Bennett |
---|---|---|---|